hey,
im trying to make a car with a rigidbody and rays for each wheel.
the car gets vertical forces that are equal to a spring and a damper in real life and they work pretty good so far.
forward movement is pretty simple for now but it works too. the problem is the sideways force. i cant figure out how to add the right force to make the wheels not slip at all.
thats why im asking you to help me. i appreciate every bit of help.
this is what i use to calculate the force that works against the x motion. (dont mind the if's)
xForce = localHitVel.x;
if (xForce 0)
{
body.AddForceAtPosition(transform.right * (xForce + xForceAdd), transform.position, ForceMode.VelocityChange);
}
![alt text][1]
[1]: /storage/temp/41378-xforce.jpg
EDIT:
Fixed it... i applied the "Magic Formula" by Pajecka
http://en.wikipedia.org/wiki/Hans_B._Pacejka
http://www.racer.nl/reference/pacejka.htm
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