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Acceleration of Transform in FixedUpdate (SOLVED)

im trying to get the acceleration of the transform of a gameobject in FixedUpdate. i need it for a raycast wheel i am trying to create. i already get the velocity of it through a code i found in the...

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How do i make my Raycast Car not slip at all?

hey, im trying to make a car with a rigidbody and rays for each wheel. the car gets vertical forces that are equal to a spring and a damper in real life and they work pretty good so far. forward...

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